The Invaders
The monsters that do not belong: they came ashore uninvited, and you meet them as the enemy, never as your own crew.
Everything that does not belong and came ashore anyway: mongooses with swords, rats with kitchen knives, bullfrogs, chameleons, wallabies and one very large dog.
How to play them
Watch for their monster-sized hitters and keep your healer close; they are at their weakest when you gang up on one at a time.
Monsters
TedFighter
JuniorFighter
ChirrupFighter
GarrupFighter
FlamerageRanged
Jackson's ChameleonFighter
ShadowsliceFighter
StubbleFighter
Lieutenant MangleFighter
SlashmangeFighter
Captain DarkshankLeader · usual leader
OnyxFighterAt a glance
| Monster | Role · health · moves · attack |
|---|---|
| Ted | Fighter · 20 · 5 · 4×3 melee |
| Junior | Fighter · 24 · 5 · 3×4 melee |
| Chirrup | Fighter · 20 · 7 · 4×3 melee |
| Garrup | Fighter · 36 · 4 · 6×3 melee |
| Flamerage | Ranged · 26 · 5 · 5×3 ranged |
| Jackson's Chameleon | Fighter · 26 · 5 · 6×3 melee |
| Shadowslice | Fighter · 28 · 6 · 5×4 melee |
| Stubble | Fighter · 34 · 6 · 6×3 melee |
| Lieutenant Mangle | Fighter · 46 · 4 · 9×2 melee |
| Slashmange | Fighter · 40 · 4 · 8×2 melee |
| Captain Darkshank | Leader · 38 · 5 · 6×3 melee |
| Onyx | Fighter · 38 · 7 · 6×3 melee |