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The Invaders

The monsters that do not belong: they came ashore uninvited, and you meet them as the enemy, never as your own crew.

Everything that does not belong and came ashore anyway: mongooses with swords, rats with kitchen knives, bullfrogs, chameleons, wallabies and one very large dog.

How to play them

Watch for their monster-sized hitters and keep your healer close; they are at their weakest when you gang up on one at a time.

Monsters

TedTedFighterJuniorJuniorFighterChirrupChirrupFighterGarrupGarrupFighterFlamerageFlamerageRangedJackson's ChameleonJackson's ChameleonFighterShadowsliceShadowsliceFighterStubbleStubbleFighterLieutenant MangleLieutenant MangleFighterSlashmangeSlashmangeFighterCaptain DarkshankCaptain DarkshankLeader · usual leaderOnyxOnyxFighter

At a glance

MonsterRole · health · moves · attack
TedFighter · 20 · 5 · 4×3 melee
JuniorFighter · 24 · 5 · 3×4 melee
ChirrupFighter · 20 · 7 · 4×3 melee
GarrupFighter · 36 · 4 · 6×3 melee
FlamerageRanged · 26 · 5 · 5×3 ranged
Jackson's ChameleonFighter · 26 · 5 · 6×3 melee
ShadowsliceFighter · 28 · 6 · 5×4 melee
StubbleFighter · 34 · 6 · 6×3 melee
Lieutenant MangleFighter · 46 · 4 · 9×2 melee
SlashmangeFighter · 40 · 4 · 8×2 melee
Captain DarkshankLeader · 38 · 5 · 6×3 melee
OnyxFighter · 38 · 7 · 6×3 melee