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Guide › Monsters › Diamond Dawgs › Steal-Base Sunny

Steal-Base Sunny

Scout · Diamond Dawgs

Steal-Base Sunny, a felt monster from Musubi War
Steal-Base Sunny is a scout in the Diamond Dawgs. It fights with its Base slide, striking 2 times for 5 impact damage up close (melee). It has the most moves per turn in its crew.

Stats

Health22
Moves per turn7
Price to hire13 musubi (12 for you: players hire 1 cheaper than the computer)
AttackBase slide: 5 × 2, impact, melee
TraitsSkirmisher: ignores zones of control

How to use it

Fast and light. Use the extra moves to grab distant villages early and to finish off fleeing monsters, but keep it out of long fist-fights.
Skirmisher means enemies cannot box it in: it moves straight past monsters that would normally stop it.

Crew trait: Home Plate

+20% defense in villages, keeps and castle tiles. Every monster in the Diamond Dawgs gets this, Steal-Base Sunny included.

As your leader

Any monster in the crew can lead. When Steal-Base Sunny leads, it is promoted for the whole battle:

Health48
Moves per turn7
AttackBase slide: 7 × 2, impact, melee
TraitsSkirmisher: ignores zones of control
Leadership: adjacent lower-level allies +25% damage

Its card

Every time you send Steal-Base Sunny into a battle, its trading card in your Cards collection earns card points: one per battle, one per win and one each time it levels up. Card levels give it +1 health in your battles, and unlock perks: Sharp Eye (+5% to hit) at Lv 3, Hard Hitter (+1 damage) at Lv 5, Thick Fur (+5% defense) at Lv 7, Eagle Eye (+10% to hit) at Lv 8 and Legend (+2 damage) at Lv 10.

The rest of the Diamond Dawgs

Tee-Ball TomiTee-Ball TomiRecruitFungo FaiFungo FaiFighterMitt MoanaMitt MoanaMixedRadar-Gun RicoRadar-Gun RicoRangedBat-Donut BrunoBat-Donut BrunoBruiserRosin AuntyRosin AuntyHealerSkipper SluggaSkipper SluggaLeader