Steal-Base Sunny
Scout · Diamond Dawgs

Steal-Base Sunny is a scout in the Diamond Dawgs. It fights with its Base slide, striking 2 times for 5 impact damage up close (melee). It has the most moves per turn in its crew.
Stats
| Health | 22 |
|---|---|
| Moves per turn | 7 |
| Price to hire | 13 musubi (12 for you: players hire 1 cheaper than the computer) |
| Attack | Base slide: 5 × 2, impact, melee |
| Traits | Skirmisher: ignores zones of control |
How to use it
Fast and light. Use the extra moves to grab distant villages early and to finish off fleeing monsters, but keep it out of long fist-fights.
Skirmisher means enemies cannot box it in: it moves straight past monsters that would normally stop it.
Crew trait: Home Plate
+20% defense in villages, keeps and castle tiles. Every monster in the Diamond Dawgs gets this, Steal-Base Sunny included.
As your leader
Any monster in the crew can lead. When Steal-Base Sunny leads, it is promoted for the whole battle:
| Health | 48 |
|---|---|
| Moves per turn | 7 |
| Attack | Base slide: 7 × 2, impact, melee |
| Traits | Skirmisher: ignores zones of control Leadership: adjacent lower-level allies +25% damage |
Its card
Every time you send Steal-Base Sunny into a battle, its trading card in your Cards collection earns card points: one per battle, one per win and one each time it levels up. Card levels give it +1 health in your battles, and unlock perks: Sharp Eye (+5% to hit) at Lv 3, Hard Hitter (+1 damage) at Lv 5, Thick Fur (+5% defense) at Lv 7, Eagle Eye (+10% to hit) at Lv 8 and Legend (+2 damage) at Lv 10.
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