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Guide › Monsters › Gridiron Gang › Flag-Pull Fifi

Flag-Pull Fifi

Scout · Gridiron Gang

Flag-Pull Fifi, a felt monster from Musubi War
Flag-Pull Fifi is a scout in the Gridiron Gang. It fights with its Flag whip, striking 2 times for 5 impact damage up close (melee). It has the most moves per turn in its crew.

Stats

Health22
Moves per turn7
Price to hire13 musubi (12 for you: players hire 1 cheaper than the computer)
AttackFlag whip: 5 × 2, impact, melee
TraitsSkirmisher: ignores zones of control

How to use it

Fast and light. Use the extra moves to grab distant villages early and to finish off fleeing monsters, but keep it out of long fist-fights.
Skirmisher means enemies cannot box it in: it moves straight past monsters that would normally stop it.

Crew trait: Blitz

+2 damage when attacking after moving 3 or more tiles. Every monster in the Gridiron Gang gets this, Flag-Pull Fifi included.

As your leader

Any monster in the crew can lead. When Flag-Pull Fifi leads, it is promoted for the whole battle:

Health48
Moves per turn7
AttackFlag whip: 7 × 2, impact, melee
TraitsSkirmisher: ignores zones of control
Leadership: adjacent lower-level allies +25% damage

Its card

Every time you send Flag-Pull Fifi into a battle, its trading card in your Cards collection earns card points: one per battle, one per win and one each time it levels up. Card levels give it +1 health in your battles, and unlock perks: Sharp Eye (+5% to hit) at Lv 3, Hard Hitter (+1 damage) at Lv 5, Thick Fur (+5% defense) at Lv 7, Eagle Eye (+10% to hit) at Lv 8 and Legend (+2 damage) at Lv 10.

The rest of the Gridiron Gang

Pylon PuaPylon PuaRecruitGoalpost KaleiGoalpost KaleiFighterCleat ChicoCleat ChicoMixedBall-Bag BoboBall-Bag BoboRangedDummy DukeDummy DukeBruiserHydration HokuHydration HokuHealerCoach Whistle KaiCoach Whistle KaiLeader