Hydration Hoku
Healer · Gridiron Gang

Hydration Hoku is a healer in the Gridiron Gang. It fights with its Cooler splash, striking 2 times for 3 impact damage up close (melee).
Stats
| Health | 28 |
|---|---|
| Moves per turn | 5 |
| Price to hire | 17 musubi (16 for you: players hire 1 cheaper than the computer) |
| Attack | Cooler splash: 3 × 2, impact, melee |
| Traits | Heals +4 to allies within 3 tiles each turn |
How to use it
Every monster on your team within 3 tiles heals 4 health at the start of your turn. Park it in the middle of your army, out of reach, and your fighters can stay in the battle much longer.
Its healing reaches every teammate within 3 tiles at the start of your turn.
Crew trait: Blitz
+2 damage when attacking after moving 3 or more tiles. Every monster in the Gridiron Gang gets this, Hydration Hoku included.
As your leader
Any monster in the crew can lead. When Hydration Hoku leads, it is promoted for the whole battle:
| Health | 48 |
|---|---|
| Moves per turn | 5 |
| Attack | Cooler splash: 5 × 2, impact, melee |
| Traits | Heals +4 to allies within 3 tiles each turn Leadership: adjacent lower-level allies +25% damage |
Its card
Every time you send Hydration Hoku into a battle, its trading card in your Cards collection earns card points: one per battle, one per win and one each time it levels up. Card levels give it +1 health in your battles, and unlock perks: Sharp Eye (+5% to hit) at Lv 3, Hard Hitter (+1 damage) at Lv 5, Thick Fur (+5% defense) at Lv 7, Eagle Eye (+10% to hit) at Lv 8 and Legend (+2 damage) at Lv 10.
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